![]() ![]() ![]() ![]() Watching people try to get these items reveals an interesting misunderstanding about how probability works. In Pokemon, there are "shiny" versions of normal Pokemon that have a very small chance of appearing (in the newest games, the chance is something like 1/4096). In Earthbound, the "Sword of Kings" has a 1/128 chance of dropping when you fight a particular monster. It has a 1/64 chance of dropping when you fight a particular monster. These items are generally included as a way to let players kill an awful lot of time as they roll the dice again and again trying to get the desired item.įor example, in Final Fantasy 4, there is an item called the "pink tail" that grants you the best armor in the game. One trope of late-game design for role-playing games are rare drops - highly desirable items that have a low probability of appearing after a battle. Growing up, I played a lot of role-playing games for the Super Nintendo. ![]()
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